pub struct D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT {
pub Input: D3DAUTHENTICATEDCHANNEL_QUERY_INPUT,
pub DeviceHandle: HANDLE,
pub CryptoSessionHandle: HANDLE,
pub OutputIDIndex: UINT,
}Fields
Input | |
DeviceHandle | |
CryptoSessionHandle | |
OutputIDIndex | |
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