pub const D3DSP_REPLICATERED: DWORD = (0 << (D3DSP_SWIZZLE_SHIFT + 0))
| (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | (0 << (D3DSP_SWIZZLE_SHIFT + 4))
| (0 << (D3DSP_SWIZZLE_SHIFT + 6));
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