Struct winapi::d3d9::IDirect3DVolumeTexture9Vtbl [-] [+] [src]

pub struct IDirect3DVolumeTexture9Vtbl {
    pub QueryInterface: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9, riid: *const IID, ppvObj: *mut *mut VOID) -> HRESULT>,
    pub AddRef: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9) -> *mut IDirect3DVolumeTexture9>,
    pub Release: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9) -> *mut IDirect3DVolumeTexture9>,
    pub GetDevice: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9, ppDevice: *mut *mut IDirect3DDevice9) -> HRESULT>,
    pub SetPrivateData: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9, refguid: *const GUID, pData: *const VOID, SizeOfData: DWORD, Flags: DWORD) -> HRESULT>,
    pub GetPrivateData: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9, refguid: *const GUID, pData: *mut VOID, pSizeOfData: *mut DWORD) -> HRESULT>,
    pub FreePrivateData: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9, refguid: *const GUID) -> HRESULT>,
    pub SetPriority: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9, PriorityNew: DWORD) -> DWORD>,
    pub GetPriority: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9) -> *mut IDirect3DVolumeTexture9>,
    pub PreLoad: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9)>,
    pub GetType: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9) -> *mut IDirect3DVolumeTexture9>,
    pub SetLOD: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9, LODNew: DWORD) -> DWORD>,
    pub GetLOD: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9) -> *mut IDirect3DVolumeTexture9>,
    pub GetLevelCount: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9) -> *mut IDirect3DVolumeTexture9>,
    pub SetAutoGenFilterType: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9, FilterType: D3DTEXTUREFILTERTYPE) -> HRESULT>,
    pub GetAutoGenFilterType: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9) -> D3DTEXTUREFILTERTYPE>,
    pub GenerateMipSubLevels: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9)>,
    pub GetLevelDesc: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9, Level: UINT, pDesc: *mut D3DVOLUME_DESC) -> HRESULT>,
    pub GetVolumeLevel: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9, Level: UINT, ppVolumeLevel: *mut *mut IDirect3DVolume9) -> HRESULT>,
    pub LockBox: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9, Level: UINT, pLockedVolume: *mut D3DLOCKED_BOX, pBox: *const D3DBOX, Flags: DWORD) -> HRESULT>,
    pub UnlockBox: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9, Level: UINT) -> HRESULT>,
    pub AddDirtyBox: Option<unsafe  extern "system" fn(This: *mut IDirect3DVolumeTexture9, pDirtyBox: *const D3DBOX) -> HRESULT>,
}

Fields

QueryInterface
AddRef
Release
GetDevice
SetPrivateData
GetPrivateData
FreePrivateData
SetPriority
GetPriority
PreLoad
GetType
SetLOD
GetLOD
GetLevelCount
SetAutoGenFilterType
GetAutoGenFilterType
GenerateMipSubLevels
GetLevelDesc
GetVolumeLevel
LockBox
UnlockBox
AddDirtyBox