Struct winapi::d3d9::IDirect3DDevice9ExVtbl [-] [+] [src]

pub struct IDirect3DDevice9ExVtbl {
    pub QueryInterface: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, riid: *const IID, ppvObj: *mut *mut VOID) -> HRESULT>,
    pub AddRef: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex) -> *mut IDirect3DDevice9Ex>,
    pub Release: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex) -> *mut IDirect3DDevice9Ex>,
    pub TestCooperativeLevel: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex) -> *mut IDirect3DDevice9Ex>,
    pub GetAvailableTextureMem: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex) -> *mut IDirect3DDevice9Ex>,
    pub EvictManagedResources: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex) -> *mut IDirect3DDevice9Ex>,
    pub GetDirect3D: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, ppD3D9: *mut *mut IDirect3D9) -> HRESULT>,
    pub GetDeviceCaps: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pCaps: *mut D3DCAPS9) -> HRESULT>,
    pub GetDisplayMode: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, iSwapChain: UINT, pMode: *mut D3DDISPLAYMODE) -> HRESULT>,
    pub GetCreationParameters: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pParameters: *mut D3DDEVICE_CREATION_PARAMETERS) -> HRESULT>,
    pub SetCursorProperties: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, XHotSpot: UINT, YHotSpot: UINT, pCursorBitmap: *mut IDirect3DSurface9) -> HRESULT>,
    pub SetCursorPosition: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, X: INT, Y: INT, Flags: DWORD)>,
    pub ShowCursor: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, bShow: BOOL) -> BOOL>,
    pub CreateAdditionalSwapChain: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pPresentationParameters: *mut D3DPRESENT_PARAMETERS, pSwapChain: *mut *mut IDirect3DSwapChain9) -> HRESULT>,
    pub GetSwapChain: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, iSwapChain: UINT, pSwapChain: *mut *mut IDirect3DSwapChain9) -> HRESULT>,
    pub GetNumberOfSwapChains: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex) -> *mut IDirect3DDevice9Ex>,
    pub Reset: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pPresentationParameters: *mut D3DPRESENT_PARAMETERS) -> HRESULT>,
    pub Present: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pSourceRect: *const RECT, pDestRect: *const RECT, hDestWindowOverride: HWND, pDirtyRegion: *const RGNDATA) -> HRESULT>,
    pub GetBackBuffer: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, iSwapChain: UINT, iBackBuffer: UINT, Type: D3DBACKBUFFER_TYPE, ppBackBuffer: *mut *mut IDirect3DSurface9) -> HRESULT>,
    pub GetRasterStatus: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, iSwapChain: UINT, pRasterStatus: *mut D3DRASTER_STATUS) -> HRESULT>,
    pub SetDialogBoxMode: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, bEnableDialogs: BOOL) -> HRESULT>,
    pub SetGammaRamp: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, iSwapChain: UINT, Flags: DWORD, pRamp: *const D3DGAMMARAMP)>,
    pub GetGammaRamp: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, iSwapChain: UINT, pRamp: *mut D3DGAMMARAMP)>,
    pub CreateTexture: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Width: UINT, Height: UINT, Levels: UINT, Usage: DWORD, Format: D3DFORMAT, Pool: D3DPOOL, ppTexture: *mut *mut IDirect3DTexture9, pSharedHandle: *mut HANDLE) -> HRESULT>,
    pub CreateVolumeTexture: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Width: UINT, Height: UINT, Depth: UINT, Levels: UINT, Usage: DWORD, Format: D3DFORMAT, Pool: D3DPOOL, ppVolumeTexture: *mut *mut IDirect3DVolumeTexture9, pSharedHandle: *mut HANDLE) -> HRESULT>,
    pub CreateCubeTexture: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, EdgeLength: UINT, Levels: UINT, Usage: DWORD, Format: D3DFORMAT, Pool: D3DPOOL, ppCubeTexture: *mut *mut IDirect3DCubeTexture9, pSharedHandle: *mut HANDLE) -> HRESULT>,
    pub CreateVertexBuffer: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Length: UINT, Usage: DWORD, FVF: DWORD, Pool: D3DPOOL, ppVertexBuffer: *mut *mut IDirect3DVertexBuffer9, pSharedHandle: *mut HANDLE) -> HRESULT>,
    pub CreateIndexBuffer: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Length: UINT, Usage: DWORD, Format: D3DFORMAT, Pool: D3DPOOL, ppIndexBuffer: *mut *mut IDirect3DIndexBuffer9, pSharedHandle: *mut HANDLE) -> HRESULT>,
    pub CreateRenderTarget: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Width: UINT, Height: UINT, Format: D3DFORMAT, MultiSample: D3DMULTISAMPLE_TYPE, MultisampleQuality: DWORD, Lockable: BOOL, ppSurface: *mut *mut IDirect3DSurface9, pSharedHandle: *mut HANDLE) -> HRESULT>,
    pub CreateDepthStencilSurface: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Width: UINT, Height: UINT, Format: D3DFORMAT, MultiSample: D3DMULTISAMPLE_TYPE, MultisampleQuality: DWORD, Discard: BOOL, ppSurface: *mut *mut IDirect3DSurface9, pSharedHandle: *mut HANDLE) -> HRESULT>,
    pub UpdateSurface: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pSourceSurface: *mut IDirect3DSurface9, pSourceRect: *const RECT, pDestinationSurface: *mut IDirect3DSurface9, pDestPoint: *const POINT) -> HRESULT>,
    pub UpdateTexture: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pSourceTexture: *mut IDirect3DBaseTexture9, pDestinationTexture: *mut IDirect3DBaseTexture9) -> HRESULT>,
    pub GetRenderTargetData: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pRenderTarget: *mut IDirect3DSurface9, pDestSurface: *mut IDirect3DSurface9) -> HRESULT>,
    pub GetFrontBufferData: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, iSwapChain: UINT, pDestSurface: *mut IDirect3DSurface9) -> HRESULT>,
    pub StretchRect: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pSourceSurface: *mut IDirect3DSurface9, pSourceRect: *const RECT, pDestSurface: *mut IDirect3DSurface9, pDestRect: *const RECT, Filter: D3DTEXTUREFILTERTYPE) -> HRESULT>,
    pub ColorFill: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pSurface: *mut IDirect3DSurface9, pRect: *const RECT, color: D3DCOLOR) -> HRESULT>,
    pub CreateOffscreenPlainSurface: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Width: UINT, Height: UINT, Format: D3DFORMAT, Pool: D3DPOOL, ppSurface: *mut *mut IDirect3DSurface9, pSharedHandle: *mut HANDLE) -> HRESULT>,
    pub SetRenderTarget: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, RenderTargetIndex: DWORD, pRenderTarget: *mut IDirect3DSurface9) -> HRESULT>,
    pub GetRenderTarget: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, RenderTargetIndex: DWORD, ppRenderTarget: *mut *mut IDirect3DSurface9) -> HRESULT>,
    pub SetDepthStencilSurface: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pNewZStencil: *mut IDirect3DSurface9) -> HRESULT>,
    pub GetDepthStencilSurface: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, ppZStencilSurface: *mut *mut IDirect3DSurface9) -> HRESULT>,
    pub BeginScene: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex) -> *mut IDirect3DDevice9Ex>,
    pub EndScene: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex) -> *mut IDirect3DDevice9Ex>,
    pub Clear: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Count: DWORD, pRects: *const D3DRECT, Flags: DWORD, Color: D3DCOLOR, Z: FLOAT, Stencil: DWORD) -> HRESULT>,
    pub SetTransform: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, State: D3DTRANSFORMSTATETYPE, pMatrix: *const D3DMATRIX) -> HRESULT>,
    pub GetTransform: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, State: D3DTRANSFORMSTATETYPE, pMatrix: *mut D3DMATRIX) -> HRESULT>,
    pub MultiplyTransform: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, arg1: D3DTRANSFORMSTATETYPE, arg2: *const D3DMATRIX) -> HRESULT>,
    pub SetViewport: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pViewport: *const D3DVIEWPORT9) -> HRESULT>,
    pub GetViewport: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pViewport: *mut D3DVIEWPORT9) -> HRESULT>,
    pub SetMaterial: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pMaterial: *const D3DMATERIAL9) -> HRESULT>,
    pub GetMaterial: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pMaterial: *mut D3DMATERIAL9) -> HRESULT>,
    pub SetLight: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Index: DWORD, arg1: *const D3DLIGHT9) -> HRESULT>,
    pub GetLight: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Index: DWORD, arg1: *mut D3DLIGHT9) -> HRESULT>,
    pub LightEnable: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Index: DWORD, Enable: BOOL) -> HRESULT>,
    pub GetLightEnable: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Index: DWORD, pEnable: *mut BOOL) -> HRESULT>,
    pub SetClipPlane: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Index: DWORD, pPlane: *const FLOAT) -> HRESULT>,
    pub GetClipPlane: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Index: DWORD, pPlane: *mut FLOAT) -> HRESULT>,
    pub SetRenderState: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, State: D3DRENDERSTATETYPE, Value: DWORD) -> HRESULT>,
    pub GetRenderState: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, State: D3DRENDERSTATETYPE, pValue: *mut DWORD) -> HRESULT>,
    pub CreateStateBlock: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Type: D3DSTATEBLOCKTYPE, ppSB: *mut *mut IDirect3DStateBlock9) -> HRESULT>,
    pub BeginStateBlock: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex) -> *mut IDirect3DDevice9Ex>,
    pub EndStateBlock: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, ppSB: *mut *mut IDirect3DStateBlock9) -> HRESULT>,
    pub SetClipStatus: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pClipStatus: *const D3DCLIPSTATUS9) -> HRESULT>,
    pub GetClipStatus: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pClipStatus: *mut D3DCLIPSTATUS9) -> HRESULT>,
    pub GetTexture: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Stage: DWORD, ppTexture: *mut *mut IDirect3DBaseTexture9) -> HRESULT>,
    pub SetTexture: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Stage: DWORD, pTexture: *mut IDirect3DBaseTexture9) -> HRESULT>,
    pub GetTextureStageState: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Stage: DWORD, Type: D3DTEXTURESTAGESTATETYPE, pValue: *mut DWORD) -> HRESULT>,
    pub SetTextureStageState: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Stage: DWORD, Type: D3DTEXTURESTAGESTATETYPE, Value: DWORD) -> HRESULT>,
    pub GetSamplerState: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Sampler: DWORD, Type: D3DSAMPLERSTATETYPE, pValue: *mut DWORD) -> HRESULT>,
    pub SetSamplerState: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Sampler: DWORD, Type: D3DSAMPLERSTATETYPE, Value: DWORD) -> HRESULT>,
    pub ValidateDevice: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pNumPasses: *mut DWORD) -> HRESULT>,
    pub SetPaletteEntries: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, PaletteNumber: UINT, pEntries: *const PALETTEENTRY) -> HRESULT>,
    pub GetPaletteEntries: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, PaletteNumber: UINT, pEntries: *mut PALETTEENTRY) -> HRESULT>,
    pub SetCurrentTexturePalette: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, PaletteNumber: UINT) -> HRESULT>,
    pub GetCurrentTexturePalette: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, PaletteNumber: *mut UINT) -> HRESULT>,
    pub SetScissorRect: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pRect: *const RECT) -> HRESULT>,
    pub GetScissorRect: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pRect: *mut RECT) -> HRESULT>,
    pub SetSoftwareVertexProcessing: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, bSoftware: BOOL) -> HRESULT>,
    pub GetSoftwareVertexProcessing: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex) -> *mut IDirect3DDevice9Ex>,
    pub SetNPatchMode: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, nSegments: FLOAT) -> HRESULT>,
    pub GetNPatchMode: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex) -> FLOAT>,
    pub DrawPrimitive: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, PrimitiveType: D3DPRIMITIVETYPE, StartVertex: UINT, PrimitiveCount: UINT) -> HRESULT>,
    pub DrawIndexedPrimitive: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, arg1: D3DPRIMITIVETYPE, BaseVertexIndex: INT, MinVertexIndex: UINT, NumVertices: UINT, startIndex: UINT, primCount: UINT) -> HRESULT>,
    pub DrawPrimitiveUP: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, PrimitiveType: D3DPRIMITIVETYPE, PrimitiveCount: UINT, pVertexStreamZeroData: *const VOID, VertexStreamZeroStride: UINT) -> HRESULT>,
    pub DrawIndexedPrimitiveUP: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, PrimitiveType: D3DPRIMITIVETYPE, MinVertexIndex: UINT, NumVertices: UINT, PrimitiveCount: UINT, pIndexData: *const VOID, IndexDataFormat: D3DFORMAT, pVertexStreamZeroData: *const VOID, VertexStreamZeroStride: UINT) -> HRESULT>,
    pub ProcessVertices: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, SrcStartIndex: UINT, DestIndex: UINT, VertexCount: UINT, pDestBuffer: *mut IDirect3DVertexBuffer9, pVertexDecl: *mut IDirect3DVertexDeclaration9, Flags: DWORD) -> HRESULT>,
    pub CreateVertexDeclaration: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pVertexElements: *const D3DVERTEXELEMENT9, ppDecl: *mut *mut IDirect3DVertexDeclaration9) -> HRESULT>,
    pub SetVertexDeclaration: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pDecl: *mut IDirect3DVertexDeclaration9) -> HRESULT>,
    pub GetVertexDeclaration: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, ppDecl: *mut *mut IDirect3DVertexDeclaration9) -> HRESULT>,
    pub SetFVF: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, FVF: DWORD) -> HRESULT>,
    pub GetFVF: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pFVF: *mut DWORD) -> HRESULT>,
    pub CreateVertexShader: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pFunction: *const DWORD, ppShader: *mut *mut IDirect3DVertexShader9) -> HRESULT>,
    pub SetVertexShader: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pShader: *mut IDirect3DVertexShader9) -> HRESULT>,
    pub GetVertexShader: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, ppShader: *mut *mut IDirect3DVertexShader9) -> HRESULT>,
    pub SetVertexShaderConstantF: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, StartRegister: UINT, pConstantData: *const FLOAT, Vector4fCount: UINT) -> HRESULT>,
    pub GetVertexShaderConstantF: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, StartRegister: UINT, pConstantData: *mut FLOAT, Vector4fCount: UINT) -> HRESULT>,
    pub SetVertexShaderConstantI: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, StartRegister: UINT, pConstantData: *const INT, Vector4iCount: UINT) -> HRESULT>,
    pub GetVertexShaderConstantI: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, StartRegister: UINT, pConstantData: *mut INT, Vector4iCount: UINT) -> HRESULT>,
    pub SetVertexShaderConstantB: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, StartRegister: UINT, pConstantData: *const BOOL, BoolCount: UINT) -> HRESULT>,
    pub GetVertexShaderConstantB: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, StartRegister: UINT, pConstantData: *mut BOOL, BoolCount: UINT) -> HRESULT>,
    pub SetStreamSource: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, StreamNumber: UINT, pStreamData: *mut IDirect3DVertexBuffer9, OffsetInBytes: UINT, Stride: UINT) -> HRESULT>,
    pub GetStreamSource: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, StreamNumber: UINT, ppStreamData: *mut *mut IDirect3DVertexBuffer9, pOffsetInBytes: *mut UINT, pStride: *mut UINT) -> HRESULT>,
    pub SetStreamSourceFreq: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, StreamNumber: UINT, Setting: UINT) -> HRESULT>,
    pub GetStreamSourceFreq: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, StreamNumber: UINT, pSetting: *mut UINT) -> HRESULT>,
    pub SetIndices: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pIndexData: *mut IDirect3DIndexBuffer9) -> HRESULT>,
    pub GetIndices: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, ppIndexData: *mut *mut IDirect3DIndexBuffer9) -> HRESULT>,
    pub CreatePixelShader: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pFunction: *const DWORD, ppShader: *mut *mut IDirect3DPixelShader9) -> HRESULT>,
    pub SetPixelShader: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pShader: *mut IDirect3DPixelShader9) -> HRESULT>,
    pub GetPixelShader: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, ppShader: *mut *mut IDirect3DPixelShader9) -> HRESULT>,
    pub SetPixelShaderConstantF: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, StartRegister: UINT, pConstantData: *const FLOAT, Vector4fCount: UINT) -> HRESULT>,
    pub GetPixelShaderConstantF: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, StartRegister: UINT, pConstantData: *mut FLOAT, Vector4fCount: UINT) -> HRESULT>,
    pub SetPixelShaderConstantI: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, StartRegister: UINT, pConstantData: *const INT, Vector4iCount: UINT) -> HRESULT>,
    pub GetPixelShaderConstantI: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, StartRegister: UINT, pConstantData: *mut INT, Vector4iCount: UINT) -> HRESULT>,
    pub SetPixelShaderConstantB: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, StartRegister: UINT, pConstantData: *const BOOL, BoolCount: UINT) -> HRESULT>,
    pub GetPixelShaderConstantB: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, StartRegister: UINT, pConstantData: *mut BOOL, BoolCount: UINT) -> HRESULT>,
    pub DrawRectPatch: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Handle: UINT, pNumSegs: *const FLOAT, pRectPatchInfo: *const D3DRECTPATCH_INFO) -> HRESULT>,
    pub DrawTriPatch: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Handle: UINT, pNumSegs: *const FLOAT, pTriPatchInfo: *const D3DTRIPATCH_INFO) -> HRESULT>,
    pub DeletePatch: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Handle: UINT) -> HRESULT>,
    pub CreateQuery: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Type: D3DQUERYTYPE, ppQuery: *mut *mut IDirect3DQuery9) -> HRESULT>,
    pub SetConvolutionMonoKernel: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, width: UINT, height: UINT, rows: *mut FLOAT, columns: *mut FLOAT) -> HRESULT>,
    pub ComposeRects: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pSrc: *mut IDirect3DSurface9, pDst: *mut IDirect3DSurface9, pSrcRectDescs: *mut IDirect3DVertexBuffer9, NumRects: UINT, pDstRectDescs: *mut IDirect3DVertexBuffer9, Operation: D3DCOMPOSERECTSOP, Xoffset: INT, Yoffset: INT) -> HRESULT>,
    pub PresentEx: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pSourceRect: *const RECT, pDestRect: *const RECT, hDestWindowOverride: HWND, pDirtyRegion: *const RGNDATA, dwFlags: DWORD) -> HRESULT>,
    pub GetGPUThreadPriority: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pPriority: *mut INT) -> HRESULT>,
    pub SetGPUThreadPriority: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Priority: INT) -> HRESULT>,
    pub WaitForVBlank: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, iSwapChain: UINT) -> HRESULT>,
    pub CheckResourceResidency: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pResourceArray: *mut *mut IDirect3DResource9, NumResources: UINT32) -> HRESULT>,
    pub SetMaximumFrameLatency: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, MaxLatency: UINT) -> HRESULT>,
    pub GetMaximumFrameLatency: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pMaxLatency: *mut UINT) -> HRESULT>,
    pub CheckDeviceState: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, hDestinationWindow: HWND) -> HRESULT>,
    pub CreateRenderTargetEx: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Width: UINT, Height: UINT, Format: D3DFORMAT, MultiSample: D3DMULTISAMPLE_TYPE, MultisampleQuality: DWORD, Lockable: BOOL, ppSurface: *mut *mut IDirect3DSurface9, pSharedHandle: *mut HANDLE, Usage: DWORD) -> HRESULT>,
    pub CreateOffscreenPlainSurfaceEx: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Width: UINT, Height: UINT, Format: D3DFORMAT, Pool: D3DPOOL, ppSurface: *mut *mut IDirect3DSurface9, pSharedHandle: *mut HANDLE, Usage: DWORD) -> HRESULT>,
    pub CreateDepthStencilSurfaceEx: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, Width: UINT, Height: UINT, Format: D3DFORMAT, MultiSample: D3DMULTISAMPLE_TYPE, MultisampleQuality: DWORD, Discard: BOOL, ppSurface: *mut *mut IDirect3DSurface9, pSharedHandle: *mut HANDLE, Usage: DWORD) -> HRESULT>,
    pub ResetEx: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, pPresentationParameters: *mut D3DPRESENT_PARAMETERS, pFullscreenDisplayMode: *mut D3DDISPLAYMODEEX) -> HRESULT>,
    pub GetDisplayModeEx: Option<unsafe  extern "system" fn(This: *mut IDirect3DDevice9Ex, iSwapChain: UINT, pMode: *mut D3DDISPLAYMODEEX, pRotation: *mut D3DDISPLAYROTATION) -> HRESULT>,
}

Fields

QueryInterface
AddRef
Release
TestCooperativeLevel
GetAvailableTextureMem
EvictManagedResources
GetDirect3D
GetDeviceCaps
GetDisplayMode
GetCreationParameters
SetCursorProperties
SetCursorPosition
ShowCursor
CreateAdditionalSwapChain
GetSwapChain
GetNumberOfSwapChains
Reset
Present
GetBackBuffer
GetRasterStatus
SetDialogBoxMode
SetGammaRamp
GetGammaRamp
CreateTexture
CreateVolumeTexture
CreateCubeTexture
CreateVertexBuffer
CreateIndexBuffer
CreateRenderTarget
CreateDepthStencilSurface
UpdateSurface
UpdateTexture
GetRenderTargetData
GetFrontBufferData
StretchRect
ColorFill
CreateOffscreenPlainSurface
SetRenderTarget
GetRenderTarget
SetDepthStencilSurface
GetDepthStencilSurface
BeginScene
EndScene
Clear
SetTransform
GetTransform
MultiplyTransform
SetViewport
GetViewport
SetMaterial
GetMaterial
SetLight
GetLight
LightEnable
GetLightEnable
SetClipPlane
GetClipPlane
SetRenderState
GetRenderState
CreateStateBlock
BeginStateBlock
EndStateBlock
SetClipStatus
GetClipStatus
GetTexture
SetTexture
GetTextureStageState
SetTextureStageState
GetSamplerState
SetSamplerState
ValidateDevice
SetPaletteEntries
GetPaletteEntries
SetCurrentTexturePalette
GetCurrentTexturePalette
SetScissorRect
GetScissorRect
SetSoftwareVertexProcessing
GetSoftwareVertexProcessing
SetNPatchMode
GetNPatchMode
DrawPrimitive
DrawIndexedPrimitive
DrawPrimitiveUP
DrawIndexedPrimitiveUP
ProcessVertices
CreateVertexDeclaration
SetVertexDeclaration
GetVertexDeclaration
SetFVF
GetFVF
CreateVertexShader
SetVertexShader
GetVertexShader
SetVertexShaderConstantF
GetVertexShaderConstantF
SetVertexShaderConstantI
GetVertexShaderConstantI
SetVertexShaderConstantB
GetVertexShaderConstantB
SetStreamSource
GetStreamSource
SetStreamSourceFreq
GetStreamSourceFreq
SetIndices
GetIndices
CreatePixelShader
SetPixelShader
GetPixelShader
SetPixelShaderConstantF
GetPixelShaderConstantF
SetPixelShaderConstantI
GetPixelShaderConstantI
SetPixelShaderConstantB
GetPixelShaderConstantB
DrawRectPatch
DrawTriPatch
DeletePatch
CreateQuery
SetConvolutionMonoKernel
ComposeRects
PresentEx
GetGPUThreadPriority
SetGPUThreadPriority
WaitForVBlank
CheckResourceResidency
SetMaximumFrameLatency
GetMaximumFrameLatency
CheckDeviceState
CreateRenderTargetEx
CreateOffscreenPlainSurfaceEx
CreateDepthStencilSurfaceEx
ResetEx
GetDisplayModeEx