Struct winapi::d3d9::IDirect3D9Vtbl [-] [+] [src]

pub struct IDirect3D9Vtbl {
    pub QueryInterface: Option<unsafe  extern "system" fn(This: *mut IDirect3D9, riid: *const IID, ppvObj: *mut *mut VOID) -> HRESULT>,
    pub AddRef: Option<unsafe  extern "system" fn(This: *mut IDirect3D9) -> *mut IDirect3D9>,
    pub Release: Option<unsafe  extern "system" fn(This: *mut IDirect3D9) -> *mut IDirect3D9>,
    pub RegisterSoftwareDevice: Option<unsafe  extern "system" fn(This: *mut IDirect3D9, pInitializeFunction: *mut VOID) -> HRESULT>,
    pub GetAdapterCount: Option<unsafe  extern "system" fn(This: *mut IDirect3D9) -> *mut IDirect3D9>,
    pub GetAdapterIdentifier: Option<unsafe  extern "system" fn(This: *mut IDirect3D9, Adapter: UINT, Flags: DWORD, pIdentifier: *mut D3DADAPTER_IDENTIFIER9) -> HRESULT>,
    pub GetAdapterModeCount: Option<unsafe  extern "system" fn(This: *mut IDirect3D9, Adapter: UINT, Format: D3DFORMAT) -> UINT>,
    pub EnumAdapterModes: Option<unsafe  extern "system" fn(This: *mut IDirect3D9, Adapter: UINT, Format: D3DFORMAT, Mode: UINT, pMode: *mut D3DDISPLAYMODE) -> HRESULT>,
    pub GetAdapterDisplayMode: Option<unsafe  extern "system" fn(This: *mut IDirect3D9, Adapter: UINT, pMode: *mut D3DDISPLAYMODE) -> HRESULT>,
    pub CheckDeviceType: Option<unsafe  extern "system" fn(This: *mut IDirect3D9, Adapter: UINT, DevType: D3DDEVTYPE, AdapterFormat: D3DFORMAT, BackBufferFormat: D3DFORMAT, bWindowed: BOOL) -> HRESULT>,
    pub CheckDeviceFormat: Option<unsafe  extern "system" fn(This: *mut IDirect3D9, Adapter: UINT, DeviceType: D3DDEVTYPE, AdapterFormat: D3DFORMAT, Usage: DWORD, RType: D3DRESOURCETYPE, CheckFormat: D3DFORMAT) -> HRESULT>,
    pub CheckDeviceMultiSampleType: Option<unsafe  extern "system" fn(This: *mut IDirect3D9, Adapter: UINT, DeviceType: D3DDEVTYPE, SurfaceFormat: D3DFORMAT, Windowed: BOOL, MultiSampleType: D3DMULTISAMPLE_TYPE, pQualityLevels: *mut DWORD) -> HRESULT>,
    pub CheckDepthStencilMatch: Option<unsafe  extern "system" fn(This: *mut IDirect3D9, Adapter: UINT, DeviceType: D3DDEVTYPE, AdapterFormat: D3DFORMAT, RenderTargetFormat: D3DFORMAT, DepthStencilFormat: D3DFORMAT) -> HRESULT>,
    pub CheckDeviceFormatConversion: Option<unsafe  extern "system" fn(This: *mut IDirect3D9, Adapter: UINT, DeviceType: D3DDEVTYPE, SourceFormat: D3DFORMAT, TargetFormat: D3DFORMAT) -> HRESULT>,
    pub GetDeviceCaps: Option<unsafe  extern "system" fn(This: *mut IDirect3D9, Adapter: UINT, DeviceType: D3DDEVTYPE, pCaps: *mut D3DCAPS9) -> HRESULT>,
    pub GetAdapterMonitor: Option<unsafe  extern "system" fn(This: *mut IDirect3D9, Adapter: UINT) -> HMONITOR>,
    pub CreateDevice: Option<unsafe  extern "system" fn(This: *mut IDirect3D9, Adapter: UINT, DeviceType: D3DDEVTYPE, hFocusWindow: HWND, BehaviorFlags: DWORD, pPresentationParameters: *mut D3DPRESENT_PARAMETERS, ppReturnedDeviceInterface: *mut *mut IDirect3DDevice9) -> HRESULT>,
}

Fields

QueryInterface
AddRef
Release
RegisterSoftwareDevice
GetAdapterCount
GetAdapterIdentifier
GetAdapterModeCount
EnumAdapterModes
GetAdapterDisplayMode
CheckDeviceType
CheckDeviceFormat
CheckDeviceMultiSampleType
CheckDepthStencilMatch
CheckDeviceFormatConversion
GetDeviceCaps
GetAdapterMonitor
CreateDevice